![]() ![]() Even if he’s not the best at everything, Cavanagh still delights in having created a brutally difficult game. If he regains his top spot in all the leaderboards, it’ll be fair and square, he says.Ĭavanagh congratulated Killingsworth over Twitter when he posted proof of his new high score. He promises that he won’t ever update the game at all - not to make it easier, not even to add new content. If he’s upset with the leaderboards, he could just tweak the game. The video footage that he records of his gameplay videos often elicits incredulous reactions from other players.īut Cavanagh isn’t just a player, he’s the game master. Other than Cavanagh himself, he’s the only player to take a spot in the top five on every difficulty. gaming magazine Edge, is one of only two people in the world to best Cavanagh on the Super Hexagon leaderboards. He’s even gotten every achievement in Spelunky, which for most players is borderline impossible.Īnd he’s dumped at least 40 hours into Super Hexagon. Finishing every single track in the hair-pullingly hard Trials: Evolution without a single fault took Killingsworth over 100 hours, but he plowed through. Most players never dream of conquering every challenge that the insanely difficult indie platform game Super Meat Boy has to offer, but Killingsworth has done it. “I want to spend my gaming hours breaking crazy-eyed, bucking stallions.” “Most games these days feel like cow-tipping - the only requirement to succeed is to possess at least one working arm,” he says. “I have near-crippling levels of perfectionism,” Killingsworth says, and a penchant for exquisite challenges. “I should sort that out later tonight,” Cavanagh says - with a chuckle, but I know that he’s dead serious. (My top score, by way of comparison, is 11.45 seconds.) Become part of a growing community by sharing your achievements or by turning your crazy level ideas into reality.These are both master-level scores. Many players have spent countless hours becoming masters of the game or building incredibly creative custom levels. Open Hexagon has been around for a while. Or take it one step further and modify the game engine itself, as it is fully open-source. Open Hexagon gives players the freedom to customize their game just the way they like to. Change the colors and the way the environments are rendered. Are you brave enough to climb the ladders and claim the top scores? Open Hexagon features secure online leaderboards, backed up by a replay system and a cheat-prevention server. ![]() ![]() The amount of freedom that level designers have is unprecedented: keep your levels simple, or go wild and implement brand new mechanics and even entire new games! If you have never coded before, Open Hexagon can be a great (and fun) introduction to programming. Players can create their own levels by using the simple yet powerful Lua scripting language. Open Hexagon was developed with the goal of being open. Whether you're a veteran of arcade games or new to the genre, you'll find something fresh to spike up your adrenaline. Open Hexagon's main concept originates from the excellent Super Hexagon by Terry Cavanagh, who fully endorses Open Hexagon - thanks! However, Open Hexagon expands on the formula by introducing a 180° swap mechanic, curving walls, accelerating walls, scriptable levels, and much more. You'll want to keep listening even after you're done playing - 100% guaranteed. Headbang your way through polygons by listening to the absolutely amazing chiptune and bitpop tracks by BOSSFIGHT, Dunderpatrullen, and Fantomenk. Challenge your friends and family (or yourself) for the best survival times! ![]() While some levels have special quirks and mechanics, the goal is always the same: survive as long as possible. Simplicity and minimalism are key features of Open Hexagon. If you want to beat the hardest levels, you'll need impeccable timing and precision. There are only four actions: spin clockwise, spin counter-clockwise, swap by 180° degrees, and focus (slow down). Open Hexagon is easy to learn but extremely hard to master. ![]()
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